"Extreme Manufacturing (XM) is an open source hardware development methodology based on the principles of Extreme Programming in the field of software. XM focuses open source design and collaboration, and the revenue model is Distributive Enterprise. Extreme Manufacturing is lean in all respects, while retaining sufficient structure to enable scalability. The platform is currently in development. Joe Justice of Team Wikispeed and I have coined the term. We’re here to change the paradigm of how things are made – by unleashing economic collaboration and eliminating competitive waste. My fundamental motivation stems from a conclusion that the rate of innovation could increase significantly – if open collaboration were the norm for doing business.
We are taking baby steps to arrive at the open source economy. The XM Platform is our first attempt to take all that we learned over the last 5 years about open hardware development – and shake our techniques down for extreme results – extreme development velocity while retaining strict standards of quality control. We are aiming for parallel development of 25 GVCS tools by July 1 – on a 3 month prototyping cycle – to deliver the complete set of 50 GVCS tools by year-end 2012. Our goal is to develop a scalable platform, such that a new process for developing any product or service can be organized on a week time scale. Moreover, this platform may be adapted to any product or service - such as organizational development of Factor e Farm or OSE. My personal prediction is that this method will scale to a 2% market penetration of all global production by 2018. I am referring to any enterprises started via XM techniques – such as GVCS products, which span a wide range of productive sectors. The assumption is that if sufficient rigor and resources are allocated to the development of a product via open source methods – such a product naturally surpasses the quality and service of any ‘competitors’." (http://blog.opensourceecology.org/2012/04/extreme-manufacturing/)
"The diagram on your right shows the elements Joe combines to generate the process efficiencies XM achieves. As you can see most of the concepts like iterative development, continuous improvement and pairing are familiar to Agile developers. What Joe adds to the equation is object-oriented architecture.
Modularity allows for innovative design while building on iterative development. For example, the Team WIKISPEED car uses eight different and independent components. That allows the team to re-design the suspension system, speedometer or car body at any point and not have to tweak the chassis or dashboard to make the improved components fit. Modularity prevents engineering challenges from rippling through the entire design process. It also allows the team to swarm on the most important improvement without affecting the rest of the car.
Contract First Design: The interfaces between the different modules of the Wikispeed car are negotiated beforehand and the “contract” between how the modules interact with each other (bolt locations, data sharing, etc.) remain fixed until they need to be re-negotiated to accommodate a more significant change.
XM leverages Design Patterns in two ways: 1) by re-using mature designs with a proven track record; and 2) by reducing the number of different designs wherever possible to reduce complexity. Basically, don’t re-invent the wheel. If a particular bolt worked well fastening the suspension system, use it again and be done. And, if that bolt could also work reasonably well fastening the crush zone to the chassis, use it there as well. It is better to have some solutions a little over-designed than to maintain hundreds of subtly different and customized solutions. This reduces waste, saves time and lowers costs." (http://scrum.jeffsutherland.com/2013/07/scrum-and-extreme-manufacturing.html)
"The magic of this method lies in synergistic, lively, distributed, parallel development – occurring both at Factor e Farm (FeF) and via global collaboration. This platform will combine parallel remote prototyping, Desisgn and CAD Flash Mobs, feedback from advisers, constant vlogging of results, Daily Standups, and Product Demos. The most remarkable feature of Scrum is that ALL STEPS MAY HAPPEN AT THE SAME TIME AND MAY OCCUR IN NO PARTICULAR ORDER. The key to this is modular design – where as long as the interface between components is clearly defined – all components may be developed simultaneously. Moreover, if the effort involves breakdown into very small steps, then any single step is likely to be sufficiently low-cost that performing that step becomes feasible. Massive parallel development also means that any result provides useful feedback to inform other steps. On the Scrum Floor – or the FeF workshop – people are aware of each others’ work, they can pair up to learn, and they can swarm on a problem if needed."
"It is worthwhile to note that while we are developing the methods at FeF, the intent is that any group can replicate this effort in other locations – as a new paradigm for economic productivity. The highlight of the platform is extreme collaboration via ongoing feedback, open process, transparency of results, and sufficient rigor to allow for all necessary development steps to happen – while remaining lean via application of Scrum methods.
The key to success lies in recruiting a team of 10 Scrum Masters and 1-2 Product Owners to run the process – for 10 GVCS product groups at one time." (http://blog.opensourceecology.org/2012/04/extreme-manufacturing/)