City as a Grid

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Contents

Introduction

This transversal article is a mere attempt to isolate items of the emerging shapes of a globally, distributed p2p-oriented city model in a post-scarcity society.

It is intended as a placeholder for resources linked to a hypothetical City-as-a-grid model, where resource creation and distribution are done in such a way that the city is stable on local/proximity scale, yet scalable in a global, virtual scale.

Based on such a model, there seems to be a need for separating the local-scale variables from the global ones, the global one using the Internet or similar network to have reality. While reducing transportation costs and enforcing local manufacturing, it also is easier to maintain autonomy on local scale.

Being citizen in such a city would mean having two lifes: the local one, and the global one. The local being represented by the workforce needed for local autonomy, and the global for telework-powered immaterial, high level activities.

This model shares similarities to the Global Villages and Multi-local Societies, yet aims to have a more applied insight: trying to draw a draft.

Notions such as a part-time chore concept (citizen local participation), peer to peer learning, alternative currency models or the implications of 3D replication/printing technologies or of immersive telepresence (enabling telework) will be studied keys.

A wider goal for this project is to study the dynamics of the needed resources in conjunction with population evolution, of the local cost of the infrastructure per inhabitant, and to try estimating the progressive adoption potential.

Ultimately, the use of virtual worlds based technologies or role plays as simulation basis might help compare the discerned approaches and notions impacts.

P2PFoundation Links

Related work

Segmentation

Local flows

Amongst resources, primal needs generation and distribution (food, energy, chores, computing, essential jobs...), commonly needed dispenses (tools sharing, maintenance fees, ...) and critical skills (medicine, teaching) would be distributed in a geographical way, allowing slow and progressive, renewable expansion.

Global flows

The more technology advances, the more aspects of it can be shared and distributively developped. For instance, the day 3D printers come into our homes, it will be possible to apply open-source models to physical goods as well ! This means, a lot of the industry could be dematerialized. Virtual reality, telepresence, 3D printing, computer-assisted-design are key elements to this evolution.

Example workflow: engineers -> CAD -> 3D printing -> assembling

However, a LOT of things will not be doable using 3D printers, so bigger facilities will be needed, notably for producing the bootstrapping elements.

Distributive vectors

All these categories represent a component in the city life that may (or not!) be distributed:

Overlay physical networks

Overlay social networks

IdeaPad

Related resources

  1. Kim Stanley Robinson's Mars Trilogy envisions a composite (both manufacturial and culturally segmented) society model emergence during Mars' terraforming and colonization. It is a highly automated society whose economy was based on caloric input/output and had few materials valued based on their scarcity, thus bearing some similarities to technocratic ideas.
  2. The Mondragon Corporation is a federation of worker cooperatives based in the Basque region of Spain. Founded in the town of Mondragón in 1956, its origin is linked to the activity of a modest technical college and a small workshop producing paraffin heaters. Currently it is the seventh largest Spanish company in terms of turnover and the leading business group in the Basque Country. At the end of 2008 it was providing employment for 92,773 people working in 256 companies in four areas of activity: Finance, Industry, Retail and Knowledge. The MONDRAGON Co-operatives operate in accordance with a business model based on People and the Sovereignty of Labour, which has made it possible to develop highly participative companies rooted in solidarity, with a strong social dimension but without neglecting business excellence. The Co-operatives are owned by their worker-members and power is based on the principle of one person, one vote

Simulation Games

Using Open Source Code to create Simulation Games including Distributed Infrastructure ?

SimCity goes open source as "Micropolis" : http://www.donhopkins.com/home/micropolis/

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